/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { UserInfoCard } from '../../User/UserInfoCard';
/** @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.HistoricalStats.DestinyPlayer} */
export interface DestinyPlayer {
    /**
     * Details about the player as they are known in game (platform display name,
     * Destiny emblem)
     */
    readonly destinyUserInfo: UserInfoCard;
    /** Class of the character if applicable and available. */
    readonly characterClass: string;
    /** Mapped to DestinyClassDefinition in the manifest. */
    readonly classHash: number;
    /** Mapped to DestinyRaceDefinition in the manifest. */
    readonly raceHash: number;
    /** Mapped to DestinyGenderDefinition in the manifest. */
    readonly genderHash: number;
    /** Level of the character if available. Zero if it is not available. */
    readonly characterLevel: number;
    /** Light Level of the character if available. Zero if it is not available. */
    readonly lightLevel: number;
    /**
     * Details about the player as they are known on BungieNet. This will be undefined
     * if the player has marked their credential private, or does not have a BungieNet
     * account.
     */
    readonly bungieNetUserInfo: UserInfoCard;
    /**
     * Current clan name for the player. This value may be null or an empty string if
     * the user does not have a clan.
     */
    readonly clanName?: string;
    /**
     * Current clan tag for the player. This value may be null or an empty string if
     * the user does not have a clan.
     */
    readonly clanTag?: string;
    /**
     * If we know the emblem's hash, this can be used to look up the player's emblem at
     * the time of a match when receiving PGCR data, or otherwise their currently
     * equipped emblem (if we are able to obtain it). Mapped to
     * DestinyInventoryItemDefinition in the manifest.
     */
    readonly emblemHash: number;
}
