/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
/**
 * The list of perks to display in an item tooltip - and whether or not they have
 * been activated.
 *
 * Perks apply a variety of effects to a character, and are generally either
 * intrinsic to the item or provided in activated talent nodes or sockets.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Perks.DestinyPerkReference}
 */
export interface DestinyPerkReference {
    /**
     * The hash identifier for the perk, which can be used to look up
     * DestinySandboxPerkDefinition if it exists. Be warned, perks frequently do not
     * have user-viewable information. You should examine whether you actually found a
     * name/description in the perk's definition before you show it to the user. Mapped
     * to DestinySandboxPerkDefinition in the manifest.
     */
    readonly perkHash: number;
    /** The icon for the perk. */
    readonly iconPath: string;
    /**
     * Whether this perk is currently active. (We may return perks that you have not
     * actually activated yet: these represent perks that you should show in the item's
     * tooltip, but that the user has not yet activated.)
     */
    readonly isActive: boolean;
    /**
     * Some perks provide benefits, but aren't visible in the UI. This value will let
     * you know if this is perk should be shown in your UI.
     */
    readonly visible: boolean;
}
