/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { DestinyComponentType } from '../DestinyComponentType';
import { SingleComponentResponse } from '../../../interfaces/SingleComponentResponse';
import { DestinyVendorGroupComponent } from '../Components/Vendors/DestinyVendorGroupComponent';
import { DictionaryComponentResponse } from '../../../interfaces/DictionaryComponentResponse';
import { DestinyVendorComponent } from '../Entities/Vendors/DestinyVendorComponent';
import { DestinyVendorCategoriesComponent } from '../Entities/Vendors/DestinyVendorCategoriesComponent';
import { PersonalDestinyVendorSaleItemSetComponent } from './PersonalDestinyVendorSaleItemSetComponent';
import { DestinyVendorItemComponentSet } from '../../../interfaces/DestinyVendorItemComponentSet';
import { DestinyCurrenciesComponent } from '../Components/Inventory/DestinyCurrenciesComponent';
import { DestinyStringVariablesComponent } from '../Components/StringVariables/DestinyStringVariablesComponent';
/**
 * A response containing all of the components for all requested vendors.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Responses.DestinyVendorsResponse}
 */
export interface DestinyVendorsResponse<T extends readonly DestinyComponentType[]> {
    /**
     * For Vendors being returned, this will give you the information you need to group
     * them and order them in the same way that the Bungie Companion app performs
     * grouping. It will automatically be returned if you request the Vendors component.
     *
     * COMPONENT TYPE: Vendors
     */
    readonly vendorGroups: SingleComponentResponse<DestinyVendorGroupComponent, 'Vendors', T>;
    /**
     * The base properties of the vendor. These are keyed by the Vendor Hash, so you
     * will get one Vendor Component per vendor returned.
     *
     * COMPONENT TYPE: Vendors
     */
    readonly vendors: DictionaryComponentResponse<number, DestinyVendorComponent, 'Vendors', T>;
    /**
     * Categories that the vendor has available, and references to the sales therein.
     * These are keyed by the Vendor Hash, so you will get one Categories Component per
     * vendor returned.
     *
     * COMPONENT TYPE: VendorCategories
     */
    readonly categories: DictionaryComponentResponse<number, DestinyVendorCategoriesComponent, 'VendorCategories', T>;
    /**
     * Sales, keyed by the vendorItemIndex of the item being sold. These are keyed by
     * the Vendor Hash, so you will get one Sale Item Set Component per vendor returned.
     *
     * Note that within the Sale Item Set component, the sales are themselves keyed by
     * the vendorSaleIndex, so you can relate it to the current sale item definition
     * within the Vendor's definition.
     *
     * COMPONENT TYPE: VendorSales
     */
    readonly sales: DictionaryComponentResponse<number, PersonalDestinyVendorSaleItemSetComponent, 'VendorSales', T>;
    /**
     * The set of item detail components, one set of item components per Vendor. These
     * are keyed by the Vendor Hash, so you will get one Item Component Set per vendor
     * returned.
     *
     * The components contained inside are themselves keyed by the vendorSaleIndex, and
     * will have whatever item-level components you requested (Sockets, Stats, Instance
     * data etc...) per item being sold by the vendor.
     */
    readonly itemComponents: {
        [key: number]: DestinyVendorItemComponentSet<T>;
    };
    /**
     * A "lookup" convenience component that can be used to quickly check if the
     * character has access to items that can be used for purchasing.
     *
     * COMPONENT TYPE: CurrencyLookups
     */
    readonly currencyLookups: SingleComponentResponse<DestinyCurrenciesComponent, 'CurrencyLookups', T>;
    /**
     * A map of string variable values by hash for this character context.
     *
     * COMPONENT TYPE: StringVariables
     */
    readonly stringVariables: SingleComponentResponse<DestinyStringVariablesComponent, 'StringVariables', T>;
}
