{
  "name": "canvas-app",
  "version": "2.4.1",
  "description": "sets up a retina-scaled canvas with render loop",
  "main": "index.js",
  "license": "MIT",
  "author": "Matt DesLauriers <dave.des@gmail.com>",
  "dependencies": {
    "add-event-listener": "0.0.1",
    "debounce": "^1.0.0",
    "is-webgl-context": "^1.0.0",
    "webgl-context": "^1.2.1"
  },
  "devDependencies": {
    "domready": "^1.0.5",
    "gl-clear": "0.0.1",
    "tape": "~2.13.2",
    "webgl-context": "^1.2.1"
  },
  "scripts": {
    "test": "tape test.js"
  },
  "testling": {
    "files": "test.js",
    "browsers": [
      "ie/6..latest",
      "chrome/22..latest",
      "firefox/16..latest",
      "safari/latest",
      "opera/11.0..latest",
      "iphone/6",
      "ipad/6",
      "android-browser/latest"
    ]
  },
  "repository": {
    "type": "git",
    "url": "git://github.com/mattdesl/canvas-app.git"
  },
  "homepage": "https://github.com/mattdesl/canvas-app",
  "bugs": {
    "url": "https://github.com/mattdesl/canvas-app/issues"
  },
  "keywords": [
    "canvas",
    "2d",
    "webgl",
    "gl",
    "context",
    "context2d",
    "render",
    "renderer",
    "loop",
    "frame",
    "game",
    "shell",
    "animation"
  ]
}
