import { IGameState } from '../types';
/**
 * Creates new game state from the current state and the added move
 * @param move - a string representing a move in long UCI notation
 * @param state - an IGameState object representing the current state of the game
 * @returns the new game state after the move is added
 *
 * @internal
 */
export default function createNewGameState(move: string, state: IGameState): IGameState;
