using System; namespace Adrenak.UniVoice { /// /// Responsible for handling incoming audio. /// You'd normally want a /// based implementation to play the audio in Unity. But this class can /// be used in other ways such as streaming the received audio to a server /// or writing it to a local file. It's just an audio output and the /// destination depends on your implementation. /// public interface IAudioOutput : IDisposable { /// /// Feeds a object to the audio output. /// /// The audio data to be sent. void Feed(AudioFrame frame); } }