﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameConst : MonoBehaviour
{
    public static bool AUTO_PLAY = false;
    public static float JUMP_HEIGHT = 6f;
    public static float MAX_JUMP_HEIGHT = 6f;
    public static float MIN_JUMP_HEIGHT = 3f;
    public static float TILE_DISTANCE = 15f;
    public static float MAX_SPAWN_TILE_WIDTH_SPACE = 2.5f;
    public static float AUDIO_SPEED_RATE = 1.2f;
}
