﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Utils 
{
    public static string GetStreamingAssetPathForWWW(string fileName){
        #if UNITY_EDITOR_OSX 
            return "file://"+Application.streamingAssetsPath + "/" + fileName;
        #else
            return Application.streamingAssetsPath + "/" + fileName;
        #endif
    }
}