using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HighwayRacers { public class StraightPiece : HighwayPiece { public float baseLength = 6; public float baseScaleY = 6; [Header("Children")] public Transform meshTransform; public override float length(float lane) { return _length; } public void SetLength(float value) { if (_length == value) return; _length = value; meshTransform.localScale = new Vector3(meshTransform.localScale.x, _length / baseLength * baseScaleY, transform.localScale.z); meshTransform.localPosition = new Vector3(0, 0, _length / 2); UpdateTiling(); } protected void Awake() { meshRenderer = GetComponentInChildren(); UpdateTiling(); } private void UpdateTiling() { meshRenderer.material.mainTextureScale = new Vector2(1, transform.localScale.y * baseScaleY); } private MeshRenderer meshRenderer; private float _length = -1; } }