using HighwayRacers; using Unity.Entities; public struct CarMovement : IComponentData { // Car offset is in 0-1 space where 0.5 means half-way down the track public float Offset; public int Lane; public float LaneOffset; public float Velocity; public float CurrentVelocity; public float LaneSwitchCounter; public DriverProfile Profile; public float angle; public int Street; public int CarIndex; public bool IsShown; }