using System.Collections; using System.Collections.Generic; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using UnityEngine; public struct StreetDataElement : IBufferElementData { public float3 StreetPosition; } public struct StreetTraffic : IComponentData { public long StreetId; public float VolTrafficAB; public float VolTrafficBA; public int LanesA; public int LanesB; public byte Direction; }