using UnityEngine; using System.Collections; using System.Globalization; namespace WPM { public static class Misc { public static Vector4 Vector4back = new Vector4 (0, 0, -1, 0); public static Vector3 Vector3one = Vector3.one; public static Vector3 Vector3zero = Vector3.zero; public static Vector3 Vector3back = Vector3.back; public static Vector3 Vector3left = Vector3.left; public static Vector3 Vector3right = Vector3.right; public static Vector3 Vector3up = Vector3.up; public static Vector3 Vector3down = Vector3.down; public static Vector3 Vector3Max = Vector3.one * float.MaxValue; public static Vector3 Vector3Min = Vector3.one * float.MinValue; public static Vector2 Vector2left = Vector2.left; public static Vector2 Vector2right = Vector2.right; public static Vector2 Vector2one = Vector2.one; public static Vector2 Vector2zero = Vector2.zero; public static Vector2 Vector2down = Vector2.down; public static Vector2 Vector2up = Vector2.up; public static Vector3 ViewportCenter = new Vector3 (0.5f, 0.5f, 0.0f); public static Color ColorTransparent = new Color (0, 0, 0, 0); public static Quaternion QuaternionZero = Quaternion.Euler (0f, 0f, 0f); public static CultureInfo InvariantCulture = CultureInfo.InvariantCulture; } }