using SMPLModel; using UnityEngine; // ReSharper disable InconsistentNaming namespace Settings { [CreateAssetMenu(fileName = "New BodySettings Asset", menuName = Menu.AssetMenu + "New BodySettings Asset")] public class BodySettings : ScriptableObject { public bool ShowIndividualizedBody; public bool UpdateBodyShapeLive; public bool UpdatePosesLive; public bool UpdatePoseBlendshapesLive; public bool AllowPoseManipulation; public bool UpdateTranslationLiveY; public bool UpdateTranslationLiveXZ; public GroundSnapType GroundSnap; } }