using Display; using UnityEngine; using UnityEngine.Serialization; // ReSharper disable InconsistentNaming namespace Settings { [CreateAssetMenu(fileName = "New DisplaySettings Asset", menuName = Menu.AssetMenu + "New DisplaySettings Asset")] public class DisplaySettings : ScriptableObject { public BoneDisplayState DisplayBones; public PointLightDisplayState DisplayPointLights; [FormerlySerializedAs("MeshDisplayState")] public MeshDisplayState DisplayMeshAs; public MeshDisplaySettings MeshDisplaySettings = default; public BoneDisplaySettings BoneDisplaySettings = default; [FormerlySerializedAs("PointLightDisplaySettings")] public JointSphereDisplaySettings jointSphereDisplaySettings = default; } }