// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Microsoft.MixedReality.GraphicsTools.Samples.UnityUI { public class SliderFilament : MonoBehaviour { public Slider slider; Material mat; void Start() { mat = GetComponent().material; } void Update() { { mat.SetFloat("_RimPower", (slider.value * -1.1f + 1)*5); } } } }