/* Distributed under the Apache License, Version 2.0. See accompanying NOTICE file for details.*/ #if UNITY_EDITOR using UnityEngine; using UnityEditor; [CustomEditor(typeof(PulseActionOnClick), true)] public class PulseActionOnClickEditor : PulseEngineControllerEditor { override internal void DrawProperties() { GUI.enabled = Application.isPlaying; var obj = target as PulseActionOnClick; if (GUILayout.Button("Run Action")) { obj.RunAction(); } } } #endif