// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #if GT_USE_UGUI using UnityEditor; using UnityEditor.UI; namespace Microsoft.MixedReality.GraphicsTools.Editor { /// /// Adds a shortcut to create a configured game object and component from the game object context menu. /// [CustomEditor(typeof(RectMask2DFast), true)] [CanEditMultipleObjects] public class RectMask2DFastInspector : RectMask2DEditor { [MenuItem("GameObject/UI/Graphics Tools/Fast Rect Mask")] private static void CreateCanvasElement(MenuCommand menuCommand) { InspectorUtilities.CreateGameObjectFromMenu(menuCommand, true); } } } #endif // GT_USE_UGUI