// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #if GT_USE_UGUI using UnityEditor; namespace Microsoft.MixedReality.GraphicsTools.Editor { /// /// Adds a shortcut to create a configured game object and component from the game object context menu. /// [CustomEditor(typeof(CanvasElementMesh))] public class CanvasElementMeshInspector : UnityEditor.Editor { [MenuItem("GameObject/UI/Graphics Tools/Mesh")] private static void CreateCanvasElement(MenuCommand menuCommand) { InspectorUtilities.CreateGameObjectFromMenu(menuCommand, true); } } } #endif