using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace HexTiles
{
public static class Utils
{
///
/// Returns the modulo of two floats. Needed because C#'s '%' operator
/// actually returns the remainder of integer division as opposed to a modulo.
/// See http://stackoverflow.com/questions/1082917/mod-of-negative-number-is-melting-my-brain
///
public static float Mod(float a, float b)
{
return (a % b + b) % b;
}
///
/// Destroy an object, recording an undo action if we're in the editor.
///
///
public static void Destroy(UnityEngine.Object objectToDestroy)
{
#if UNITY_EDITOR
Undo.DestroyObjectImmediate(objectToDestroy);
#else
UnityEngine.Object.Destroy(objectToDestroy);
#endif
}
}
}