using UnityEngine; using UnityEditor; namespace Ferdi{ [CustomEditor(typeof(Screenshoter))] public class ScreenshoterEditor : Editor { public override void OnInspectorGUI(){ DrawDefaultInspector(); Screenshoter ScreenshoterScript = (Screenshoter)target; GUILayout.Space(20); if(GUILayout.Button("Take Screenshot")){ ScreenshoterScript.TakeScreenshot(); } if(GUILayout.Button("Open Folder")){ ScreenshoterScript.OpenFolder(); } GUILayout.Space(10); } } }