# [2.3.0](https://github.com/ashblue/fluid-behavior-tree/compare/v2.2.3...v2.3.0) (2024-11-09)


### Bug Fixes

* **assetpath.cs:** retarget PATH_PROJECT ([45f5620](https://github.com/ashblue/fluid-behavior-tree/commit/45f56201e088ab93fb1c2c68a8642da1dc1726fe)), closes [#79](https://github.com/ashblue/fluid-behavior-tree/issues/79)
* **builds:** node version now pulls from .nvmrc ([8564210](https://github.com/ashblue/fluid-behavior-tree/commit/856421005d48d7e5ca7d2f1e740f3bf6b3e846f5))
* **conditions:** generic condition had exit and init reversed ([c9ac8cc](https://github.com/ashblue/fluid-behavior-tree/commit/c9ac8cc81c252f7ae6b356494d3333269bfec95c))
* **dark mode:** boxes keep proper color in dark mode for the visualizer ([b3dd08f](https://github.com/ashblue/fluid-behavior-tree/commit/b3dd08fec020d9ebdc935aa86b9ba2c8c7907234)), closes [#48](https://github.com/ashblue/fluid-behavior-tree/issues/48)
* **visualizer:** vertically connected nodes now connect properly ([321e47e](https://github.com/ashblue/fluid-behavior-tree/commit/321e47e768316f6f6cefcd774e45c074d87de910)), closes [#29](https://github.com/ashblue/fluid-behavior-tree/issues/29)


### Features

* **visualizer:** pausing the game now keeps active node highlighting ([b031653](https://github.com/ashblue/fluid-behavior-tree/commit/b0316531c5952de39e28f10c778b6df129eeaffe)), closes [#94](https://github.com/ashblue/fluid-behavior-tree/issues/94)
