using UnityEngine; namespace CleverCrow.Fluid.BTs.Trees.Editors { public class NodeFaders { public ColorFader BackgroundFader { get; } = new ColorFader( new Color(0.65f, 0.65f, 0.65f), new Color(0.39f, 0.78f, 0.39f)); public ColorFader TextFader { get; } = new ColorFader( Color.white, Color.black); public ColorFader MainIconFader { get; } = new ColorFader( new Color(1, 1, 1, 0.3f), new Color(1, 1, 1, 1f)); public void Update (bool active) { BackgroundFader.Update(active); TextFader.Update(active); MainIconFader.Update(active); } } }