using System; using UnityEngine.Events; namespace CleverCrow.Fluid.FSMs.Editors { public class ActionTriggerStayTest { public class UpdateMethod : ActionTriggerBaseTest.UpdateMethod { protected override UnityEvent GetEventTrigger (ITriggerMonitor monitor) { return monitor.EventTriggerStay; } protected override ActionTriggerBase GetNewActionTrigger (string tag, Action action) { return new ActionTriggerStay(tag, action); } } } }