using UnityEngine; namespace CleverCrow.Fluid.StatsSystem { /// /// Used to override a pre-existing stat definition /// [System.Serializable] public class StatDefinitionOverride { [Tooltip("Definition the override will target")] [SerializeField] public StatDefinition definition; [Tooltip("Value of the override")] [SerializeField] public StatValueSelector value; public bool IsValid => definition != null && value != null; } }