using UnityEngine; namespace CleverCrow.Fluid.StatsSystem { [System.Serializable] public class Operator { [Tooltip("Type of operations")] [SerializeField] private OperatorType _type; [Tooltip("Automatically round this operation as a modifier if `forceRound` is enabled on the definition")] [SerializeField] private bool _modifierAutoRound; public OperatorType Type => _type; public bool ModifierAutoRound => _modifierAutoRound; public Operator () { // Unity serialized initializer } public Operator (OperatorType type, bool modifierAutoRound) { _type = type; _modifierAutoRound = modifierAutoRound; } } }