using UnityEngine; namespace CleverCrow.Fluid.StatsSystem { public enum OperatorTypeNone { None, Add, Subtract, Multiply, Divide } public static class OperatorTypeNoneMethods { public static OperatorType ToOperatorType (this OperatorTypeNone type) { var i = (int)type; i -= 1; i = Mathf.Max(0, i); return (OperatorType)i; } } }