using System.Collections.Generic; using UnityEngine; namespace CleverCrow.Fluid.StatsSystem { [CreateAssetMenu(fileName = "OrderOfOperations", menuName = "Fluid/Stats/Settings/Order Of Operations")] public class OrderOfOperations : ScriptableObject { [Tooltip("The order of operations")] [SerializeField] private List _operators = new List { new Operator(OperatorType.Add, true), new Operator(OperatorType.Subtract, true), new Operator(OperatorType.Multiply, false), new Operator(OperatorType.Divide, false) }; public List Operators => _operators; } }