using UnityEngine; namespace CleverCrow.Fluid.StatsSystem { public enum StatValueTypeNone { None, Int, IntCurve, Float, FloatCurve } public static class StatValueTypeNoneMethods { public static StatValueType ToStatValueType (this StatValueTypeNone type) { var i = (int)type; i -= 1; i = Mathf.Max(0, i); return (StatValueType)i; } } }