using NUnit.Framework; using UnityEngine; namespace CleverCrow.Fluid.StatsSystem.Editors.Testing { public abstract class TestSettingsBase : TestBase { protected StatsSettings settings; [SetUp] public void SetupSettingsBase () { settings = ScriptableObject.CreateInstance(); StatsSettings.Current = settings; } [TearDown] public void TeardownSettingsBase () { StatsSettings.Current = null; } } }