using UnityEngine; using System.Collections; using System.Runtime.InteropServices; namespace uDesktopDuplication { public struct MousePoint { public int x; public int y; } public static class Utility { [DllImport("user32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool GetCursorPos(out MousePoint point); public static MousePoint GetCursorPos() { MousePoint p; if (!GetCursorPos(out p)) { p.x = -1; p.y = -1; } return p; } public static void WaitThenDo(System.Action func, float sec) { Manager.instance.StartCoroutine(_WaitThenDo(func, sec)); } public static IEnumerator _WaitThenDo(System.Action func, float sec) { yield return new WaitForSeconds(sec); func(); } } }