using UnityEngine.Events; namespace uOSC { [System.Serializable] public class ServerStartEvent : UnityEvent {}; [System.Serializable] public class ServerStopEvent : UnityEvent {}; [System.Serializable] public class ClientStartEvent : UnityEvent {}; [System.Serializable] public class ClientStopEvent : UnityEvent {}; [System.Serializable] public class DataReceiveEvent : UnityEvent {}; }