using UnityEngine; namespace uWintab { public class Pressure : MonoBehaviour { [SerializeField] Transform pen; Tablet tablet_; void Start() { tablet_ = FindObjectOfType(); } void LateUpdate() { if (!tablet_.isAvailable) return; transform.localPosition = pen.localPosition; var pressure = tablet_.pressure; transform.localScale = new Vector3(pressure, 1f, pressure); } } }