using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace VketCloudGUITools.Runtime { public class FuncGUIAction : GUIAction { public override string FuncName { get => "Func"; set { // do nothing } } public override string ActionName { get => _actionName; set => _actionName = value; } public override Dictionary GetActionValues { get { var dict = new Dictionary(); dict.Add("Name", ActionName); return dict; } } public override string GetDebugInfo() { return $"{FuncName}/{ActionName}()"; } [SerializeField] protected string _actionName = string.Empty; public override object Clone() { var clone = CreateInstance(); clone.ActionName = ActionName; return clone; } } }