using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace VketCloudGUITools.Runtime { public class StringGUIAction : GUIAction { public override string FuncName { get => "String"; set { // do nothing } } public override string ActionName { get => _actionName; set => _actionName = value; } public string Value { get => _value; set => _value = value; } public override Dictionary GetActionValues { get { var dict = new Dictionary(); dict.Add("Name", _actionName); dict.Add("Value", _value); return dict; } } public override string GetDebugInfo() { return $"{FuncName}/{ActionName}(Value:{Value})"; } //public string ActionTarget = ""; [SerializeField] private string _actionName = string.Empty; [SerializeField] private string _value = string.Empty; public override object Clone() { var clone = CreateInstance(); clone.ActionName = ActionName; clone.Value = Value; return clone; } } }