using UnityEngine; namespace VketCloudGUITools.Runtime { /// /// HeliodorのCLoadingBar相当(プレースホルダー) /// TODO:優先度の問題で後回しにしているが、必要なとき実装する /// [RequireComponent(typeof(RectTransform))] public class VCLoadingBar : VCGUIItemBehaviour, IVCGUIItem { public string Name { get => gameObject.name; set => gameObject.name = value; } public override void OnParentLayerShowChanged() { throw new System.NotImplementedException(); } public override void UpdateVisible() { throw new System.NotImplementedException(); } public override void OnVisibleChanged() { throw new System.NotImplementedException(); } public override void OnResolveReferences(VCLayerList parentLayer) { throw new System.NotImplementedException(); } } }