using UnityEngine; namespace VketCloudGUITools.Runtime { [System.Serializable] public class VCStateToggle { [SerializeField] private string _name; [SerializeField] private bool _defaultState; [SerializeField] private bool _state; public string Name { get => _name; set => _name = value; } public bool DefaultState { get => _defaultState; set => _defaultState = value; } public bool State { get => _state; set => _state = value; } } }