using UnityEngine; using UnityEditor; namespace HIKKY.VketCloudSDK.AddOn { public class LanguageSetting { public enum Language { English, Japanese } private const string LanguagePrefKey = "VketCloudSDK_Language"; public static void SetLanguage(Language lang) { EditorPrefs.SetInt(LanguagePrefKey, (int)lang); } public static Language GetLanguage() { return (Language)EditorPrefs.GetInt(LanguagePrefKey, (int)Language.English); } } }