///////////////////////////////////////////////////////////////////////////////
//  CHEOTexture.cpp

#include "CHEOTexture.h"

namespace heo {

CHEOTexture::CHEOTexture(const std::string& FileName, bool Clamp, const std::vector<int>& TextureCompressionSupportedList) :
	m_FileName(FileName),
	m_Clamp(Clamp),
	m_TextureCompressionSupportedList(TextureCompressionSupportedList)
{
}

const std::string& CHEOTexture::GetFileName() const
{
	return m_FileName;
}

bool CHEOTexture::IsClamp() const
{
	return m_Clamp;
}

const std::vector<int>& CHEOTexture::GetTextureCompressionSupportedList() const
{
	return m_TextureCompressionSupportedList;
}

}

