///////////////////////////////////////////////////////////////////////////////
//  CHEOTexture.h

#pragma once

#include <string>
#include <vector>

namespace heo {

class CHEOTexture {
	std::string		m_FileName;

	bool	m_Clamp;

	std::vector<int>	m_TextureCompressionSupportedList;

public:
	CHEOTexture(const std::string& FileName, bool Clamp, const std::vector<int>& TextureCompressionSupportedList);
	virtual ~CHEOTexture() = default;

	const std::string&	GetFileName() const;

	bool	IsClamp() const;

	const std::vector<int>&	GetTextureCompressionSupportedList() const;
};

}

