// // MessageBox.cs // // Author: // fjy // // Copyright (c) 2020 fjy // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Object = UnityEngine.Object; namespace JEngine.Core { public class MessageBox : IEnumerator { public enum EventId { Ok, No } private static readonly GameObject _prefab = Resources.Load("Prefabs/MessageBox"); private static readonly List _showed = new List(); private static readonly List _hidden = new List(); private Text _content; private Text _textNo; private Text _textOk; private Text _title; private bool _visible = true; private MessageBox(string title, string content, string ok, string no) { gameObject = Object.Instantiate(_prefab); gameObject.name = title; _title = GetComponent("Title"); _content = GetComponent("Content/Text"); _textOk = GetComponent("Buttons/Ok/Text"); _textNo = GetComponent("Buttons/No/Text"); var ok1 = GetComponent