// // UpdateScreen.cs // // Author: // fjy // // Copyright (c) 2020 fjy // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using UnityEngine; using UnityEngine.UI; namespace JEngine.Core { public class UpdateScreen : MonoBehaviour, IUpdater { public Button buttonStart; public Slider progressBar; public Text progressText; public Text version; public string sceneName; private void Start() { try { version.text = "资源版本号: v" + Application.version; } catch { version.text = "初始版本"; } } #region IUpdateManager implementation public void OnStart() { buttonStart.gameObject.SetActive(false); } public void OnMessage(string msg) { progressText.text = msg; } public void OnProgress(float progress) { progressBar.value = progress; } public void OnVersion(string ver) { version.text = $"资源版本号: {ver}"; } public async void OnUpdateFinish(bool result) { progressBar.gameObject.SetActive(false); buttonStart.gameObject.SetActive(!result); if (result) { await AssetMgr.LoadSceneAsync(sceneName); Debug.Log("成功进入热更场景"); await InitJEngine.Instance.LoadHotUpdateCallback(); } } #endregion } }