namespace YooAsset.Editor
{
public class CollectCommand
{
///
/// 构建模式
///
public EBuildMode BuildMode { private set; get; }
///
/// 包裹名称
///
public string PackageName { private set; get; }
///
/// 是否启用可寻址资源定位
///
public bool EnableAddressable { private set; get; }
///
/// 资源包名唯一化
///
public bool UniqueBundleName { private set; get; }
///
/// 着色器统一全名称
///
public string ShadersBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
{
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
}
}
}