using UnityEngine; namespace YooAsset.Editor { public class ShaderVariantCollectorSetting : ScriptableObject { /// /// 文件存储路径 /// public string SavePath = "Assets/MyShaderVariants.shadervariants"; /// /// 收集的包裹名称 /// public string CollectPackage = string.Empty; /// /// 容器值 /// public int ProcessCapacity = 1000; } }