using UnityEngine; namespace YooAsset { [CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")] internal class YooAssetSettings : ScriptableObject { /// /// 清单文件名称 /// public string ManifestFileName = "PackageManifest"; /// /// 清单文件头标记 /// public const uint ManifestFileSign = 0x594F4F; /// /// 清单文件极限大小(100MB) /// public const int ManifestFileMaxSize = 104857600; /// /// 清单文件格式版本 /// public const string ManifestFileVersion = "1.4.6"; /// /// 缓存的数据文件名称 /// public const string CacheBundleDataFileName = "__data"; /// /// 缓存的信息文件名称 /// public const string CacheBundleInfoFileName = "__info"; /// /// 构建输出文件夹名称 /// public const string OutputFolderName = "OutputCache"; /// /// 构建输出的报告文件 /// public const string ReportFileName = "BuildReport"; /// /// 内置资源目录名称 /// public const string StreamingAssetsBuildinFolder = "BuildinFiles"; } }