using System; namespace litefeel.Finder.Editor { [Flags] enum ShaderType { Project = 1 << 0, Package = 1 << 1, Builtin = 1 << 2, All = Project | Package | Builtin, } static class ShaderTypeExt { public static bool In(this ShaderType one, ShaderType all) { return (one & all) != 0; } } }