using System;
using System.Runtime.InteropServices;
using UnityEngine.XR.MagicLeap.Native;
namespace UnityEngine.XR.MagicLeap
{
public static partial class MLGlobalDimmer
{
private class NativeBindings : MagicLeapNativeBindings
{
///
/// Sets the GlobalDimmer value via the Magic Leap XR Plugin
///
/// Level of opacity, between 0 and 1, of global dimmer.
[DllImport(UnityMagicLeapDll, CallingConvention = CallingConvention.Cdecl)]
public static extern void UnityMagicLeap_RenderingSetGlobalDimmerValue(float dimmerValue);
}
}
}