// %BANNER_BEGIN%
// ---------------------------------------------------------------------
// %COPYRIGHT_BEGIN%
// Copyright (c) (2018-2022) Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2
// Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein.
// %COPYRIGHT_END%
// ---------------------------------------------------------------------
// %BANNER_END%
namespace UnityEngine.XR.MagicLeap
{
public partial class MLGazeRecognition
{
///
/// A set of mutually-exclusive behaviors that the Gaze Recognition system can report.
///
public enum Behavior
{
///
/// Unknown.
///
Unknown,
///
/// Both eyes closed.
///
EyesClosed,
///
/// Blink detected.
///
Blink,
///
/// User is fixating, eye position is stable.
///
Fixation,
///
/// User is pursuing, eye velocity is low but nonzero.
///
Pursuit,
///
/// User is making a saccade, eye velocity is high.
///
Saccade,
///
/// User is winking with the left eye
///
WinkLeft,
///
/// User is winking with the right eye
///
WinkRight
};
///
/// A set of possible error codes that the Gaze Recognition system can report.
///
public enum Error
{
///
/// No error, tracking is nominal.
///
None,
///
/// Gaze Recognition system failed.
///
Generic,
};
}
}