// %BANNER_BEGIN% // --------------------------------------------------------------------- // %COPYRIGHT_BEGIN% // Copyright (c) (2018-2023) Magic Leap, Inc. All Rights Reserved. // Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2 // Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein. // %COPYRIGHT_END% // --------------------------------------------------------------------- // %BANNER_END% using UnityEngine.XR.MagicLeap.Native; namespace UnityEngine.XR.MagicLeap { using System.Runtime.InteropServices; /// /// MLHeadsetFit description goes here. /// public partial class MLNotifications { /// /// See ml_system_notification_manager.h for additional comments. /// private class NativeBindings : Native.MagicLeapNativeBindings { /// /// Create System Notification manager client. /// [DllImport(MLNotificationsManagerDll, CallingConvention = CallingConvention.Cdecl)] public static extern MLResult.Code MLSystemNotificationManagerCreate(out ulong handle); /// /// Destroy System Notification manager client. /// [DllImport(MLNotificationsManagerDll, CallingConvention = CallingConvention.Cdecl)] public static extern MLResult.Code MLSystemNotificationManagerDestroy(ulong handle); /// /// Suppress/Unsuppress System Notifications. /// [DllImport(MLNotificationsManagerDll, CallingConvention = CallingConvention.Cdecl)] public static extern MLResult.Code MLSystemNotificationManagerSetNotifications(ulong handle, bool suppress); } } }