// %BANNER_BEGIN% // --------------------------------------------------------------------- // %COPYRIGHT_BEGIN% // Copyright (c) (2021-2022) Magic Leap, Inc. All Rights Reserved. // Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2 // Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein. // %COPYRIGHT_END% // --------------------------------------------------------------------- // %BANNER_END% using System.Runtime.InteropServices; namespace UnityEngine.XR.MagicLeap { public partial class PlanesSubsystem { public static partial class Extensions { [StructLayout(LayoutKind.Sequential)] internal unsafe readonly struct MLPlaneBoundaries { internal bool valid { get { return boundaries != null; } } /*! \brief Plane ID, the same value associating to the ID in #MLPlane if they belong to the same plane. */ internal readonly ulong id; /*! \brief The boundaries in a plane. */ internal readonly MLPlaneBoundary* boundaries; /*! \brief Count of boundaries. A plane may contain multiple boundaries each of which defines a region. */ internal readonly uint boundaries_count; } } } }