using System.Reflection; using NUnit.Framework; namespace UnitySDKEditorTests { public class MLCVCamera : NativeBindingsTests { [SetUp] public void SetupNativeBindings() { var apiType = typeof(UnityEngine.XR.MagicLeap.MLCVCamera); nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic); } [Test] public void NativeBinding_MLCVCameraTrackingCreate_Exists() { AssertThatMethodExists("MLCVCameraTrackingCreate"); } [Test] public void NativeBinding_MLCVCameraTrackingDestroy_Exists() { AssertThatMethodExists("MLCVCameraTrackingDestroy"); } [Test] public void NativeBinding_MLCVCameraGetFramePose_Exists() { AssertThatMethodExists("MLCVCameraGetFramePose"); } } }